[2026]
Nexus Studios
MAY-JUN • CG Lead on an unannounced stop-motion animated ad campaign.
[2025]
JUL-AUG • CG Lead, character artist and texture artist for “Infinite Possibilities”, the intro to Roblox’s Developer Conference 2025.
APR-JUN • CG Lead, with additional storyboarding, texturing, cloth and motion design on the music video “More time to pay with Very Pay” and the Traitors collab for Very.co.uk directed by Paloma Baeza.
JAN-APR • CG Lead, with additional environment lookdev, texturing and CAD cleanup for the “Blank Canvas” campaign for Genesis USA, directed by Shane Griffin.
[2024]
NOV-DEC • CG Lead on a future vision / proof-of-concept for Android XR, directed by FX Goby.
SEP-OCT • CG Lead / modeling on two advertising spots for Greater Anglia.
JUN-SEP • CG Lead for EE Game Day 2024, leading five games: a livestream-tailored UEFN map, two Unity endless runners, a TikTok filter game and an AR location-based experience.
APR-JUN • CG Lead, editor and food/product lookdev for McDonald’s Canada, on the 2024 Frequent Fryers campaign.
[2023]
NOV-MAR • CG Lead, Substance Designer material development, texturing and ML experimentation on Adoptable for Pedigree and Colenso BBDO, using shelter dog photos to retool them into billboards and posters.
SEP-DEC • CG Lead, leading, texturing and rendering for redelivery of legacy work due to brand identity change for Hershey’s Icebreakers.
OCT-NOV • CG Generalist, garment creation and character texturing on an unannounced short animation for Apple, using multiple render engines.
SEP-OCT • CG Generalist, modeling and texturing of buildings and props on Paloma Baeza Very’s “Let’s Make It Sparkle!” Christmas spot.
SEP • CG Generalist, character modelling, texturing and some concept art on the Orange Romania BonusPocus web game.
JUL-SEP • CG Lead, leading, garment creation/simulation, DMP, modeling, foliage and texturing on two advertising campaigns for Greater Anglia.
JUL • CG Generalist, character texturing for “This is your brain on soup dumplings”, one of the spots of an advertising campaign for Postmates.
JUN-JUL • CG Generalist, character/props modeling and texturing on an unannounced short film for EPIC Games using Unreal Engine.
MAY-JUN • CG Generalist, water look-dev for an unannounced episodic project.
APR-JUN • CG Generalist, previz character modeling and character/props modeling on the Mecha in “It’s Coi Leray’s World”.
APR • CG Generalist, modelling and texturing of the Ferris Wheel for Gorillaz performance at Coachella 2023.
MAR-APR • CG Generalist, modeling and texturing of Gilbert the Grouse for Famous Grouse — Full of Character. Groom by Nico Domergo.
[2022]
OCT • CG Generalist, modelling and texturing of the offline tabletop version of “Gorillaz presents… Skinny Ape”, directed by FX Goby.
SEP-OCT • CG Generalist, modelling and texturing of the penguin, whale and goat characters for Orange Romania Christmas 2022 advertising campaign.
SEP • CG Generalist, modelling and texturing of clothing and props on South Western Railway advertising campaign for November 2022.
MAR-AUG • CG Lead, leading, character modelling/texturing of the three main protagonists, environment and props, lookdev and lighting, for the short “Diksha” for Room to Read’s initiative “She Creates Change”.
MAR • CG Generalist, vermouth bottle modeling and texturing for Gorillaz & Smirnoff present: Murdoc Niccals Mixology Masterclass.
[2021]
DEC • CG Generalist, modeling and texturing of environments, buildings and props for South Eastern Railway “Spread Your Wings” ad campaign.
OCT-NOV • CG Generalist, modelling, blendshapes and texturing of Scanlan for a Legend of Vox Machina Watch Party special Q&A on Twitch.
SEP-OCT • CG Generalist, modelling and texturing of the characters, plants, UFO and space creature on the Intouch Groups Nextmakers SpaceGarden animated short.
MAY-AUG • CG Generalist, garment artist, cloth simulation, previz and texturing for Happier Than Ever: A Love Letter to Los Angeles on Disney+.
MAR-APR • CG Generalist, modelling and texturing of roller skates, chandelier and other props for the IceBreakers “OOOOH Fancy” campaign.
FEB • CG Generalist, modelling/texturing of the backstage costume and texturing of props on Drawn Closer.
[2020]
OCT-JAN • CG Generalist, lookdev, texturing of characters and crowd, modelling and texturing of the music room, environments, props, and lighting in Unreal Engine on “This Tape Deck is a Time Machine” by Patrick Osborne.
AUG-SEP • CG Generalist, modelling and texturing of Messenger 2020 Halloween, on the Blob, Animal Masks, Witch bottle, Slug and Soup filters.
JUL-AUG • CG Generalist, character modelling, texturing and all props on WHO Academy PPE Training Guide for the World Health Organisation during COVID-19.
JUN-JUL • CG Generalist, previz characters, trucks, house, subway and foodstall for Chipotle — A future begins.
MAR-MAY • Modeler / Texture Artist, modeling and texturing of many environments, props and assets, and a couple animals, for HP — Ride of Learning / Magic Carpet.
FEB • CG Generalist, automotive modeler, props modeler and texture artist of toy cars, Honda ID3 model and environments, for the Sam Southward Autostadt 2020 remake.
[2019]
DEC-FEB • Concept Artist / Modeler / Texture Artist, concept art, modeling and texturing of worlds and props, including 3D scanned landscape, for the Smith & Foulkes “Honda Block” campaign.
NOV-DEC • Modeler / Texturer / Garment Artist, modeling, sculpting, texturing and optimization of all realtime characters and assets for Coca-Cola “Coke AR” experience at LA Live.
SEP-OCT • Modeler / Texture Artist / Garment Artist, garment creation on beds and cloth accessories, environment work, modeling and texturing of props and assets, for Orange Romania Christmas 2019 spot.
JUL-SEP • Real-time Modeler / Texture Artist / Lighting Artist, real-time creation, texturing, optimization, lighting and look-dev of Unity assets for the Facebook Portal app Mic Drop.
JUN-JUL • Modeler / Texturing Artist, modeling and texturing for an unannounced advertising spot. [Cancelled]
APR-MAY • Real-time Modeler / Texture Artist, modeling and texturing of props and assets, for the Magic Leap port of BBC Civilisations.
JAN-MAR • Garment Artist / Modeler / Texturer, garment creation and pre-sim on eleven characters, modeling and texturing of many props and assets, for the “Milka Goodness” campaign.
[2018]
DEC-JAN • CG Generalist / Modeler / Texturing Artist, modeling, texturing and Unity integration of the patisserie and candles scene for Google CES 2019 ride.
Nomint
OCT-NOV • CG Generalist, set design, lighting, rendering and After Effects compositing for the promotional shots of the Google Store Holiday Savings Campaign.
Nexus Studios
AUG-SEP • Modeler of a third of CG creatures on Wizarding World — Sorting Hat AR ceremony.
FEB-MAY • CG Generalist, AR artist, sculptor and look-dev, with AR creation, optimisation and look-dev of 3D scan assets for the BBC Civilisations AR App, using ZBrush, MARI, Substance Painter, VRay and Unity.
[2017]
OCT-JAN • CG Generalist, modeler, texture artist and garment artist, with modeling, garment creation for 13 characters, texturing-shading and cloth pipeline for advertising shorts for Sweeter Together - McVitie’s.
Ubisoft
JUN-SEP • CG Generalist / Marketing Artist, key-art conception to print for Season 3 [Pt3] and Season 4 of the Raving Rabbids show, with additional marketing posing, background renders and CMYK conversions.