Chef Gaston

Modeling / Sculpting / Sewing / Texturing

SOFTWARES:   ZBrush / Marvelous Designer / 3DS Max / MARI

One of my graduation short characters. I've start from a base topology and I have done the retopology of the face/upper torso and hands after the final sculpt. I have textured the clothes, and someone else in my team assigned to texturing/hair handled them. It took around 2 weeks to complete the HD geometry sculpt and one single -but heavy- day for the clothes.